static int LoadShader(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader)); string arg1 = ToLua.CheckString(L, 3); bool o = obj.LoadShader(ref arg0, arg1); LuaDLL.lua_pushboolean(L, o); ToLua.PushSealed(L, arg0); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }