Пример #1
0
 static int LoadShader(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         BaseResLoader      obj  = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1);
         UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
         string             arg1 = ToLua.CheckString(L, 3);
         bool o = obj.LoadShader(ref arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         ToLua.PushSealed(L, arg0);
         return(2);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }