static int LoadSprite(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.SpriteRenderer arg0 = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteRenderer)); string arg1 = ToLua.CheckString(L, 3); bool o = obj.LoadSprite(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 4) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.SpriteRenderer arg0 = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteRenderer)); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); bool o = obj.LoadSprite(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.LoadSprite")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// 加载 protected virtual void DoLoad(BaseResLoader loader, LoaderGroupSubNode node) { if (DoNGUILoad(loader, node)) { return; } if (loader == null || node == null || !node.IsVaild) { return; } string fileName = this.FileName; if (string.IsNullOrEmpty(fileName)) { return; } switch (node.type) { case LoaderGroupSubNodeType.SpriteRenderer_Material: var sp1 = node.spriteRenderer; if (sp1 == null) { return; } loader.LoadMaterial(sp1, fileName); break; case LoaderGroupSubNodeType.SpriteRenderer_SpriteData: var sp2 = node.spriteRenderer; if (sp2 == null) { return; } string spriteName = node.Param as string; if (string.IsNullOrEmpty(spriteName)) { loader.LoadSprite(sp2, fileName); } else { loader.LoadSprite(sp2, fileName, spriteName); } break; case LoaderGroupSubNodeType.MeshRenderer_Material: var mr1 = node.meshRenderer; if (mr1 == null) { return; } loader.LoadMaterial(mr1, fileName); break; case LoaderGroupSubNodeType.MeshRenderer_MainTexture: var mr2 = node.meshRenderer; if (mr2 == null) { return; } loader.LoadMainTexture(mr2, fileName); break; case LoaderGroupSubNodeType.MeshRenderer_Texture: var mr3 = node.meshRenderer; if (mr3 == null) { return; } string matName = node.Param as string; if (!string.IsNullOrEmpty(matName)) { loader.LoadTexture(mr3, fileName, matName); } break; case LoaderGroupSubNodeType.TextMesh_Font: var tM1 = node.textMesh; if (tM1 == null) { return; } loader.LoadFont(tM1, fileName); break; } }