Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     //  transform.Translate(dir * speed * Time.deltaTime, Space.World);
     if (transform.localPosition.y < -2)
     {
         BallSpawner.DecreaseNumbBall();
         // Debug.Log("ball " + ballNumb + " died");
         Destroy(gameObject);
         return;
     }
 }