public void Kocok() { sound.PlayOneShot(spawnsound); Debug.Log(i.ToString()); if (i == 1) { aturspawner1.Spawning(); } else if (i == 2) { aturspawner2.Spawning(); } else if (i == 3) { aturspawner3.Spawning(); } else { aturspawner4.Spawning(); } i = 0; Debug.Log(i.ToString()); }