public void CreateNewBall() { if (this.livesRemaining > 0) { this.ballCreationState = BallCreationState.awaiting; this.ballCreationTime = Time.time + this.ballCreationDelay; } }
void Update() { if (this.ballCreationState == BallCreationState.awaiting && this.ballCreationTime <= Time.time) { this.ballCreationState = BallCreationState.created; Instantiate(ballPrefab); } }