void MakeCameraStandin() { // To draw a picture of the camera to visulaize the setup in the scene, // I need to create the mesh for it. Mesh wireMesh = new Mesh(); bb.MakeCameraIconHexMesh(translations, ref wireMesh); wireMesh.RecalculateNormals(); // DestroyImmediate (cameraStandin.GetComponent<MeshFilter> ().sharedMesh); //.Clear(); // seems not to update the standin for the fly cam. // cameraStandin.GetComponent<MeshFilter> ().sharedMesh = wireMesh; }