private void Awake() { BB = GetComponent <BlockBehaviour>(); SafeAwake(); //if (BB.isSimulating ) { return; } EnhancementToggle = BB.AddToggle(LanguageManager.Instance.CurrentLanguage.Enhancement, "Enhancement", EnhancementEnabled); EnhancementToggle.Toggled += (bool value) => { EnhancementEnabled = value; PropertiseChangedEvent(EnhancementToggle); /*DisplayInMapper(value);*/ }; //LoadConfiguration(); PropertiseChangedEvent += ChangedProperties; PropertiseChangedEvent += (mapperType) => { DisplayInMapper(EnhancementEnabled); }; PropertiseChangedEvent?.Invoke(EnhancementToggle); StartCoroutine(onPlaced()); //Controller.Instance.OnSave += SaveConfiguration; IEnumerator onPlaced() { yield return(new WaitUntil(() => BB.PlacementComplete)); if (!BB.ParentMachine.isSimulating) { OnPlaced(); } yield break; } }
public MToggle AddToggle(string displayName, string key, bool defaultValue) { var mapper = BB.AddToggle(displayName, key, defaultValue); mapper.Toggled += (value) => { PropertiseChangedEvent(); }; return(mapper); }
public override void SafeAwake() { ID = GetComponent <BlockVisualController>().ID; Friction = PSaF.GetPositionScaleAndFriction(ID).Friction; ColliderToggle = BB.AddToggle(LanguageManager.customCollider, "Custom Collider", Collider); ColliderToggle.Toggled += (value) => { Collider = ShowColliderToggle.DisplayInMapper = value; ChangedProperties(); }; ShowColliderToggle = BB.AddToggle(LanguageManager.showCollider, "Show Collider", ShowCollider); ShowColliderToggle.Toggled += (value) => { ShowCollider = value; ChangedProperties(); }; FrictionSlider = BB.AddSlider(LanguageManager.friction, "Friction", Friction, 0.1f, 3f); FrictionSlider.ValueChanged += (float value) => { Friction = value; ChangedProperties(); }; BouncinessSlider = BB.AddSlider(LanguageManager.bounciness, "Bounciness", Bounciness, 0f, 1f); BouncinessSlider.ValueChanged += (float value) => { Bounciness = value; ChangedProperties(); }; if (WheelColliderOrgin == null) { StartCoroutine(ReadWheelMesh()); } #if DEBUG ConsoleController.ShowMessage("动力组件添加进阶属性"); #endif }
public override void SafeAwake() { HardnessMenu = BB.AddMenu(LanguageManager.hardness, Hardness, MetalHardness, false); HardnessMenu.ValueChanged += (int value) => { Hardness = value; ChangedProperties(); }; ExtendKey = BB.AddKey(LanguageManager.extend, "Extend", KeyCode.E); ShrinkKey = BB.AddKey(LanguageManager.retract, "Shrink", KeyCode.F); HydraulicToggle = BB.AddToggle(LanguageManager.hydraulicMode, "Pressure", Hydraulic); HydraulicToggle.Toggled += (bool value) => { Hydraulic = R2CToggle.DisplayInMapper = ExtendKey.DisplayInMapper = ShrinkKey.DisplayInMapper = FeedSlider.DisplayInMapper = ExtendLimitSlider.DisplayInMapper = ShrinkLimitSlider.DisplayInMapper = value; ChangedProperties(); }; R2CToggle = BB.AddToggle(LanguageManager.returnToCenter, "Return to center", R2C); R2CToggle.Toggled += (bool value) => { R2C = value; ChangedProperties(); }; FeedSlider = BB.AddSlider(LanguageManager.feedSpeed, "feed", Feed, 0f, 2f); FeedSlider.ValueChanged += (float value) => { Feed = value; ChangedProperties(); }; ExtendLimitSlider = BB.AddSlider(LanguageManager.extendLimit, "ExtendLimit", ExtendLimit, 0f, 3f); ExtendLimitSlider.ValueChanged += (float value) => { ExtendLimit = value; ChangedProperties(); }; ShrinkLimitSlider = BB.AddSlider(LanguageManager.retractLimit, "ShrinkLimit", RetractLimit, 0f, 3f); ShrinkLimitSlider.ValueChanged += (float value) => { RetractLimit = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("悬挂添加进阶属性"); #endif }
public override void SafeAwake() { RotationToggle = BB.AddToggle(LanguageManager.cvJoint, "Rotation", Rotation); RotationToggle.Toggled += (bool value) => { Rotation = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("球铰添加进阶属性"); #endif }
public override void SafeAwake() { BoilingToggle = BB.AddToggle(LanguageManager.boiling, "Boiling", Boiling); BoilingToggle.Toggled += (bool value) => { Boiling = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("水炮添加进阶属性"); #endif }
public override void SafeAwake() { // Initialise some components and default values AS = BB.GetComponent <AudioSource>(); CB = BB.GetComponent <CanonBlock>(); bullet = new Bullet(CB); IntervalSlider = BB.AddSlider(LanguageManager.fireInterval, "Interval", Interval, intervalMin, 0.5f); IntervalSlider.ValueChanged += (float value) => { Interval = value; ChangedProperties(); }; RandomDelaySlider = BB.AddSlider(LanguageManager.randomDelay, "RandomDelay", RandomDelay, 0f, 0.5f); RandomDelaySlider.ValueChanged += (float value) => { RandomDelay = value; ChangedProperties(); }; KnockBackSpeedSlider = BB.AddSlider(LanguageManager.recoil, "KnockBackSpeed", KnockBackSpeedZeroOne, knockBackSpeedZeroOneMin, knockBackSpeedZeroOneMax); KnockBackSpeedSlider.ValueChanged += (float value) => { KnockBackSpeedZeroOne = value; ChangedProperties(); }; #region 子弹控件初始化 BullerCustomBulletToggle = BB.AddToggle(LanguageManager.customBullet, "Bullet", false); BullerCustomBulletToggle.Toggled += (bool value) => { BulletTrailToggle.DisplayInMapper = BulletTrailColorSlider.DisplayInMapper = BulletTrailLengthSlider.DisplayInMapper = BulletDragSlider.DisplayInMapper = BulletMassSlider.DisplayInMapper = BulletInheritSizeToggle.DisplayInMapper = bullet.Custom = value; ChangedProperties(); }; BulletInheritSizeToggle = BB.AddToggle(LanguageManager.inheritSize, "InheritSize", false); BulletInheritSizeToggle.Toggled += (bool value) => { bullet.InheritSize = value; ChangedProperties(); }; BulletMassSlider = BB.AddSlider(LanguageManager.bulletMass, "BulletMass", 2f, 0.1f, 2f); BulletMassSlider.ValueChanged += (float value) => { bullet.Mass = value; ChangedProperties(); }; BulletDragSlider = BB.AddSlider(LanguageManager.bulletDrag, "BulletDrag", 0.2f, 0.01f, 0.5f); BulletDragSlider.ValueChanged += (float value) => { bullet.Drag = value; ChangedProperties(); }; BulletTrailToggle = BB.AddToggle(LanguageManager.trail, "Trail", false); BulletTrailToggle.Toggled += (bool value) => { bullet.TrailEnable = BulletTrailColorSlider.DisplayInMapper = BulletTrailLengthSlider.DisplayInMapper = value; ChangedProperties(); }; BulletTrailLengthSlider = BB.AddSlider(LanguageManager.trailLength, "trail length", 1f, 0.2f, 2f); BulletTrailLengthSlider.ValueChanged += (float value) => { bullet.TrailLength = value; ChangedProperties(); }; BulletTrailColorSlider = BB.AddColourSlider(LanguageManager.trailColor, "trail color", Color.yellow, false); BulletTrailColorSlider.ValueChanged += (Color value) => { bullet.TrailColor = value; ChangedProperties(); }; #endregion #if DEBUG ConsoleController.ShowMessage("加农炮添加进阶属性"); #endif }
public override void SafeAwake() { CameraLookAtToggle = BB.AddToggle(LanguageManager.Instance.CurrentLanguage.TrackTarget, "TrackingCamera", cameraLookAtToggled); CameraLookAtToggle.Toggled += (bool value) => { cameraLookAtToggled = LockTargetKey.DisplayInMapper = PauseTrackingKey.DisplayInMapper = NonCustomModeSmoothSlider.DisplayInMapper = AutoLookAtKey.DisplayInMapper = value; ChangedProperties(); }; ZoomControlModeMenu = BB.AddMenu(LanguageManager.Instance.CurrentLanguage.ZoomControlMode, zoomControlModeIndex, zoomControlMode, false); ZoomControlModeMenu.ValueChanged += (int value) => { zoomControlModeIndex = value; ChangedProperties(); }; NonCustomModeSmoothSlider = BB.AddSlider(LanguageManager.Instance.CurrentLanguage.FirstPersonSmooth, "nonCustomSmooth", firstPersonSmooth, 0, 1); NonCustomModeSmoothSlider.ValueChanged += (float value) => { firstPersonSmooth = value; ChangedProperties(); }; LockTargetKey = BB.AddKey(LanguageManager.Instance.CurrentLanguage.LockTarget, "LockTarget", KeyCode.Delete); PauseTrackingKey = BB.AddKey(LanguageManager.Instance.CurrentLanguage.PauseTracking, "ResetView", KeyCode.X); AutoLookAtKey = BB.AddKey(LanguageManager.Instance.CurrentLanguage.ManualOverride, "ActiveSearchKey", KeyCode.RightShift); ZoomInKey = BB.AddKey(LanguageManager.Instance.CurrentLanguage.ZoomIn, "ZoomInKey", KeyCode.Equals); ZoomOutKey = BB.AddKey(LanguageManager.Instance.CurrentLanguage.ZoomOut, "ZoomOutKey", KeyCode.Minus); ZoomSpeedSlider = BB.AddSlider(LanguageManager.Instance.CurrentLanguage.ZoomSpeed, "ZoomSpeed", zoomSpeed, 0, 20); ZoomSpeedSlider.ValueChanged += (float value) => { zoomSpeed = value; ChangedProperties(); }; // Add reference to the camera's buildindex fixedCamera = GetComponent <FixedCameraBlock>(); smoothLook = fixedCamera.CompositeTracker3; defaultLocalRotation = smoothLook.localRotation; selfIndex = fixedCamera.BuildIndex; #if DEBUG ConsoleController.ShowMessage("摄像机添加进阶属性"); #endif }
public override void SafeAwake() { steeringWheel = GetComponent <SteeringWheel>(); r2cToggle = BB.AddToggle(LanguageManager.Instance.CurrentLanguage.ReturnToCenter, "Return to center", ReturnToCenter); r2cToggle.Toggled += (bool value) => { ReturnToCenter = NearToggle.DisplayInMapper = value; ChangedProperties(r2cToggle); }; NearToggle = BB.AddToggle(LanguageManager.Instance.CurrentLanguage.Near, "Near", Near); NearToggle.Toggled += (bool value) => { Near = value; ChangedProperties(NearToggle); }; leftKey = steeringWheel.KeyList.Find(match => match.Key == "left"); rightKey = steeringWheel.KeyList.Find(match => match.Key == "right"); rotationSpeedSlider = steeringWheel.SpeedSlider; #if DEBUG ConsoleController.ShowMessage("转向关节添加进阶属性"); #endif }
private void Awake() { BB = GetComponent <BlockBehaviour>(); SafeAwake(); //if (BB.isSimulating ) { return; } Enhancement = BB.AddToggle(LanguageManager.Instance.CurrentLanguage.Enhancement, "Enhancement", EnhancementEnabled); Enhancement.Toggled += (bool value) => { EnhancementEnabled = value; PropertiseChangedEvent(); /*DisplayInMapper(value);*/ }; //LoadConfiguration(); PropertiseChangedEvent += ChangedProperties; PropertiseChangedEvent += () => { DisplayInMapper(EnhancementEnabled); }; PropertiseChangedEvent?.Invoke(); //Controller.Instance.OnSave += SaveConfiguration; }