Esempio n. 1
0
        public override IEnumerable <Vector2> GetPositionsToSample(Vector3 startPosition)
        {
            AxisAlignedBoundingBox aabb = printer.Bed.Aabb;

            var insets = printer.Settings.GetValue <Vector4>(SettingsKey.print_leveling_insets);

            aabb.MinXYZ.X += aabb.XSize * insets[0] / 100.0;
            aabb.MinXYZ.Y += aabb.YSize * insets[1] / 100.0;
            aabb.MaxXYZ.X -= aabb.XSize * insets[2] / 100.0;
            aabb.MaxXYZ.Y -= aabb.YSize * insets[3] / 100.0;

            if (printer.Settings.GetValue <BedShape>(SettingsKey.bed_shape) == BedShape.Circular)
            {
                // reduce the bed size by the ratio of the radius (square root of 2) so that the sample positions will fit on a circular bed
                aabb.Expand(aabb.XSize * .5 * (1 - Math.Sqrt(2)),
                            aabb.YSize * .5 * (1 - Math.Sqrt(2)),
                            0);
            }

            if (printer.Settings.GetValue <bool>(SettingsKey.has_z_probe) &&
                printer.Settings.GetValue <bool>(SettingsKey.use_z_probe))
            {
                var probeOffset = printer.Settings.GetValue <Vector3>(SettingsKey.probe_offset);
                if (probeOffset.X < 0)
                {
                    // add the negative offset as the place we are going to probe cannot be the right edge (the nozzle can't get there)
                    aabb.MaxXYZ.X += probeOffset.X;
                }
                else
                {
                    // Where are we going to try to probe (this position will be offset with the probe later)?
                    // We adjust the left side as we cannot put the probe on the left edge as it would require the nozzle to be too far left.
                    aabb.MinXYZ.X += probeOffset.X;
                }

                if (probeOffset.Y < 0)
                {
                    aabb.MaxXYZ.Y += probeOffset.Y;
                }
                else
                {
                    aabb.MinXYZ.Y += probeOffset.Y;
                }
            }

            double xStep = aabb.XSize / (gridWidth - 1);
            double yStep = aabb.YSize / (gridHeight - 1);

            var allPositions = new List <Vector2>(gridWidth * gridHeight);

            for (int y = 0; y < gridHeight; y++)
            {
                // make it such that every other line is printed from right to left
                for (int x = 0; x < gridWidth; x++)
                {
                    allPositions.Add(new Vector2
                    {
                        X = aabb.MinXYZ.X + x * xStep,
                        Y = aabb.MinXYZ.Y + y * yStep
                    });
                }
            }

            var currentPosition = new Vector2(startPosition);

            Vector2 ClosestPosition()
            {
                var closestIndex = 0;
                var closestDist  = double.PositiveInfinity;

                for (int i = 0; i < allPositions.Count; i++)
                {
                    var position = allPositions[i];
                    var dist     = (currentPosition - position).Length;
                    if (dist < closestDist)
                    {
                        closestDist  = dist;
                        closestIndex = i;
                    }
                }

                currentPosition = allPositions[closestIndex];
                allPositions.RemoveAt(closestIndex);
                return(currentPosition);
            }

            while (allPositions.Count > 0)
            {
                yield return(ClosestPosition());
            }
        }
Esempio n. 2
0
        public override IEnumerable <Vector2> GetPositionsToSample(Vector3 startPosition)
        {
            AxisAlignedBoundingBox aabb = printer.Bed.Aabb;

            aabb.Expand(aabb.XSize * -.1, aabb.YSize * -.1, 0);

            if (printer.Settings.GetValue <BedShape>(SettingsKey.bed_shape) == BedShape.Circular)
            {
                // reduce the bed size by the ratio of the radius (square root of 2) so that the sample positions will fit on a circular bed
                aabb.Expand(aabb.XSize * .5 * (1 - Math.Sqrt(2)),
                            aabb.YSize * .5 * (1 - Math.Sqrt(2)),
                            0);
            }

            if (printer.Settings.GetValue <bool>(SettingsKey.has_z_probe) &&
                printer.Settings.GetValue <bool>(SettingsKey.use_z_probe))
            {
                var probeOffset = printer.Settings.GetValue <Vector3>(SettingsKey.probe_offset);
                if (probeOffset.X < 0)
                {
                    aabb.MinXYZ.X -= probeOffset.X;
                }
                else
                {
                    aabb.MaxXYZ.X -= probeOffset.X;
                }

                if (probeOffset.Y < 0)
                {
                    aabb.MinXYZ.Y -= probeOffset.Y;
                }
                else
                {
                    aabb.MaxXYZ.Y -= probeOffset.Y;
                }
            }

            double xStep = aabb.XSize / (gridWidth - 1);
            double yStep = aabb.YSize / (gridHeight - 1);

            var allPositions = new List <Vector2>(gridWidth * gridHeight);

            for (int y = 0; y < gridHeight; y++)
            {
                // make it such that every other line is printed from right to left
                for (int x = 0; x < gridWidth; x++)
                {
                    int dirX = x;
                    if ((y % 2) == 1)
                    {
                        dirX = (gridWidth - 1) - x;
                    }

                    allPositions.Add(new Vector2
                    {
                        X = aabb.MinXYZ.X + dirX * xStep,
                        Y = aabb.MinXYZ.Y + y * yStep
                    });
                }
            }

            var currentPosition = new Vector2(startPosition);

            Vector2 ClosestPosition()
            {
                var closestIndex = 0;
                var closestDist  = double.PositiveInfinity;

                for (int i = 0; i < allPositions.Count; i++)
                {
                    var position = allPositions[i];
                    var dist     = (currentPosition - position).Length;
                    if (dist < closestDist)
                    {
                        closestDist  = dist;
                        closestIndex = i;
                    }
                }

                currentPosition = allPositions[closestIndex];
                allPositions.RemoveAt(closestIndex);
                return(currentPosition);
            }

            while (allPositions.Count > 0)
            {
                yield return(ClosestPosition());
            }
        }
Esempio n. 3
0
        public override IEnumerable <Vector2> GetPrintLevelPositionToSample()
        {
            AxisAlignedBoundingBox aabb = printer.Bed.Aabb;

            aabb.Expand(aabb.XSize * -.1, aabb.YSize * -.1, 0);

            if (printer.Settings.GetValue <BedShape>(SettingsKey.bed_shape) == BedShape.Circular)
            {
                // reduce the bed size by the ratio of the radius (square root of 2) so that the sample positions will fit on a circular bed
                aabb.Expand(aabb.XSize * .5 * (1 - Math.Sqrt(2)),
                            aabb.YSize * .5 * (1 - Math.Sqrt(2)),
                            0);
            }

            if (printer.Settings.GetValue <bool>(SettingsKey.has_z_probe) &&
                printer.Settings.GetValue <bool>(SettingsKey.use_z_probe))
            {
                var probeOffset = printer.Settings.GetValue <Vector3>(SettingsKey.probe_offset);
                if (probeOffset.X < 0)
                {
                    aabb.MinXYZ.X -= probeOffset.X;
                }
                else
                {
                    aabb.MaxXYZ.X -= probeOffset.X;
                }

                if (probeOffset.Y < 0)
                {
                    aabb.MinXYZ.Y -= probeOffset.Y;
                }
                else
                {
                    aabb.MaxXYZ.Y -= probeOffset.Y;
                }
            }

            double xStep = aabb.XSize / (gridWidth - 1);
            double yStep = aabb.YSize / (gridHeight - 1);

            for (int y = 0; y < gridHeight; y++)
            {
                // make it such that every other line is printed from right to left
                for (int x = 0; x < gridWidth; x++)
                {
                    int dirX = x;
                    if ((y % 2) == 1)
                    {
                        dirX = (gridWidth - 1) - x;
                    }

                    var samplePosition = new Vector2
                    {
                        X = aabb.MinXYZ.X + dirX * xStep,
                        Y = aabb.MinXYZ.Y + y * yStep
                    };

                    yield return(samplePosition);
                }
            }
        }
 public static AxisAlignedBoundingBox GetWorldspaceAabbOfRenderAabb(AxisAlignedBoundingBox bounds, Matrix4X4 matrix, double lineWidth = 1, double extendLineLength = 0)
 {
     bounds = bounds.NewTransformed(matrix);
     bounds.Expand(extendLineLength);
     return(bounds);
 }