public Vector128 <float> Regular() => Vector128.Create ( aabb0.Intersect(ray), aabb1.Intersect(ray), aabb2.Intersect(ray), aabb3.Intersect(ray) );
public Vector128 <float> Regular() => Vector128.Create ( aabb0.Intersect(ray), aabb1.Intersect(ray), aabb2.Intersect(ray), aabb3.Intersect(ray) );