Esempio n. 1
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 public static void AddAuditEntry(GameClient client, AuditType type, AuditSubtype subType, string oldValue,
                                  string newValue)
 {
     AddAuditEntry(client, (int)type, (int)subType, oldValue, newValue);
 }
Esempio n. 2
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 public static void AddAuditEntry(GamePlayer player, AuditType type, AuditSubtype subType, string oldValue,
                                  string newValue)
 {
     AddAuditEntry(player.Client, type, subType, oldValue, newValue);
 }
Esempio n. 3
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 public static void AddAuditEntry(AuditType type, AuditSubtype subType, string oldValue, string newValue)
 {
     AddAuditEntry((int)type, (int)subType, oldValue, newValue);
 }
Esempio n. 4
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 public static void AddAuditEntry(GameClient client, AuditType type, AuditSubtype subType)
 {
     AddAuditEntry(client, (int)type, (int)subType, "", "");
 }
Esempio n. 5
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 public static void AddAuditEntry(GamePlayer player, AuditType type, AuditSubtype subType, string oldValue,
                                  string newValue)
 {
     AddAuditEntry(player.Client, type, subType, oldValue, newValue);
 }
Esempio n. 6
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 public static void AddAuditEntry(GameClient client, AuditType type, AuditSubtype subType, string oldValue,
                                  string newValue)
 {
     AddAuditEntry(client, (int)type, (int)subType, oldValue, newValue);
 }
Esempio n. 7
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 public static void AddAuditEntry(GameClient client, AuditType type, AuditSubtype subType)
 {
     AddAuditEntry(client, (int)type, (int)subType, "", "");
 }
Esempio n. 8
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 public static void AddAuditEntry(AuditType type, AuditSubtype subType, string oldValue, string newValue)
 {
     AddAuditEntry((int)type, (int)subType, oldValue, newValue);
 }
Esempio n. 9
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 public static void AddAuditEntry(GameClient client, AuditType type, AuditSubtype subType)
 {
     AddAuditEntry(client, (int)type, (int)subType, string.Empty, string.Empty);
 }