Esempio n. 1
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 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Lowpass(AudioListener3D.Current.SampleRate, 120);
     Update();
     source.AddFilter(filter);
 }
Esempio n. 2
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 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Filters.Delay(DelayTime, AudioListener3D.Current.SampleRate);
     source.AddFilter(filter);
 }
Esempio n. 3
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 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Filters.Comb(AudioListener3D.Current.SampleRate, frequency, alpha);
     source.AddFilter(filter);
 }
Esempio n. 4
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 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Convolver(new float[MaxSamples], 0);
     source.AddFilter(filter);
 }
Esempio n. 5
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 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Echo(AudioListener3D.Current.SampleRate, Strength, Delay);
     source.AddFilter(filter);
 }