void OnEnable() { source = GetComponent <AudioSource3D>(); filter = new Lowpass(AudioListener3D.Current.SampleRate, 120); Update(); source.AddFilter(filter); }
void OnEnable() { source = GetComponent <AudioSource3D>(); filter = new Filters.Delay(DelayTime, AudioListener3D.Current.SampleRate); source.AddFilter(filter); }
void OnEnable() { source = GetComponent <AudioSource3D>(); filter = new Filters.Comb(AudioListener3D.Current.SampleRate, frequency, alpha); source.AddFilter(filter); }
void OnEnable() { source = GetComponent <AudioSource3D>(); filter = new Convolver(new float[MaxSamples], 0); source.AddFilter(filter); }
void OnEnable() { source = GetComponent <AudioSource3D>(); filter = new Echo(AudioListener3D.Current.SampleRate, Strength, Delay); source.AddFilter(filter); }