Beispiel #1
0
 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Lowpass(AudioListener3D.Current.SampleRate, 120);
     Update();
     source.AddFilter(filter);
 }
Beispiel #2
0
 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Filters.Delay(DelayTime, AudioListener3D.Current.SampleRate);
     source.AddFilter(filter);
 }
Beispiel #3
0
 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Filters.Comb(AudioListener3D.Current.SampleRate, frequency, alpha);
     source.AddFilter(filter);
 }
Beispiel #4
0
 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Convolver(new float[MaxSamples], 0);
     source.AddFilter(filter);
 }
Beispiel #5
0
 void OnEnable()
 {
     source = GetComponent <AudioSource3D>();
     filter = new Echo(AudioListener3D.Current.SampleRate, Strength, Delay);
     source.AddFilter(filter);
 }