void Update() { a3DPlayer.ClearDestroyObjectData(); a2DPlayer.ClearMoreAudioAsset(); a2DPlayer.UpdateFade(); a3DPlayer.UpdateFade(); }
void Update() { if (runTimeCount <= 0) { runTimeCount = 4f; a3DPlayer.ClearDestroyObjectData(); a2DPlayer.ClearMoreAudioAsset(); } else { runTimeCount -= Time.unscaledDeltaTime; } a2DPlayer.UpdateFade(); a3DPlayer.UpdateFade(); }