void Update()
    {
        a3DPlayer.ClearDestroyObjectData();
        a2DPlayer.ClearMoreAudioAsset();

        a2DPlayer.UpdateFade();
        a3DPlayer.UpdateFade();
    }
Example #2
0
    void Update()
    {
        if (runTimeCount <= 0)
        {
            runTimeCount = 4f;
            a3DPlayer.ClearDestroyObjectData();
            a2DPlayer.ClearMoreAudioAsset();
        }
        else
        {
            runTimeCount -= Time.unscaledDeltaTime;
        }

        a2DPlayer.UpdateFade();
        a3DPlayer.UpdateFade();
    }