public static AudioAsset PlayMusic3D(GameObject owner, string audioName, int channel = 0, float volumeScale = 1, bool isLoop = true, float fadeTime = 0.5f, float delay = 0f, string flag = "") { return(a3DPlayer.PlayMusic(owner, audioName, channel, isLoop, volumeScale, delay, fadeTime, flag)); }
public static void PlayMusic3D(GameObject owner, string audioName, int channel = 0, float delay = 0f, float volumeScale = 1, bool isLoop = true, float fadeTime = 0.5f) { a3DPlayer.PlayMusic(owner, audioName, channel, isLoop, volumeScale, delay, fadeTime); }