public static AudioAsset PlayMusic3D(GameObject owner, string audioName, int channel = 0, float volumeScale = 1, bool isLoop = true, float fadeTime = 0.5f, float delay = 0f, string flag = "")
 {
     return(a3DPlayer.PlayMusic(owner, audioName, channel, isLoop, volumeScale, delay, fadeTime, flag));
 }
Esempio n. 2
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 public static void PlayMusic3D(GameObject owner, string audioName, int channel = 0, float delay = 0f, float volumeScale = 1, bool isLoop = true, float fadeTime = 0.5f)
 {
     a3DPlayer.PlayMusic(owner, audioName, channel, isLoop, volumeScale, delay, fadeTime);
 }