protected override void UpdateInitialState() { base.UpdateInitialState(); // sane defaults ring.Show(); circle.Show(); number.Show(); glow.Show(); ApproachCircle.Hide(); ApproachCircle.ScaleTo(new Vector2(4)); explode.Hide(); }
private void HideApproachCircle(ApproachCircle approachCircle) { // Hiding approach circles has to preempt the audio leadin using (approachCircle.BeginAbsoluteSequence(-3000)) approachCircle.Hide(); }