// Start is called before the first frame update void Start() { instance = GetComponent <InstancerBehaviour>(); agent = GetComponent <NavMeshAgent>(); brain = brainDatas[i]; obj = brain.prefab; instance.InstanceObj(obj); }
private void OnTriggerEnter(Collider other) { brain = brainDatas[i]; obj = brain.prefab; instance.InstanceObj(obj); if (i < brainDatas.Count) { i++; } }