private void Awake()
 {
     _t      = GetComponent <Transform>();
     _body   = GetComponent <Rigidbody2D>();
     _effect = GetComponent <AntEffectSpawner>();
     _actor  = GetComponent <AntActor>();
     _actor.Stop();
 }
 private void Awake()
 {
     _t      = GetComponent <Transform>();
     _actor  = GetComponent <AntActor>();
     _effect = GetComponent <AntEffectSpawner>();
 }