private void Awake() { _t = GetComponent <Transform>(); _body = GetComponent <Rigidbody2D>(); _effect = GetComponent <AntEffectSpawner>(); _actor = GetComponent <AntActor>(); _actor.Stop(); }
private void Awake() { _t = GetComponent <Transform>(); _actor = GetComponent <AntActor>(); _effect = GetComponent <AntEffectSpawner>(); }