/// <summary>
 ///     Gets a list of the animations that are currently in use by this avatar
 /// </summary>
 /// <returns></returns>
 public UUID[] GetAnimationArray()
 {
     UUID[] animIDs;
     int[]  sequenceNums;
     UUID[] objectIDs;
     m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
     return(animIDs);
 }