Esempio n. 1
0
 public override void AssignActorReferences(Actor newActor)
 {
     base.AssignActorReferences(newActor);
     _input    = GetBehaviour <Actor_PlayerInput>();
     _shooting = GetBehaviour <Actor_Shooting>();
 }
Esempio n. 2
0
 public override void AssignActorReferences(Actor newActor)
 {
     base.AssignActorReferences(newActor);
     _characterController = GetBehaviour <Actor_CharacterController>();
     _shooting            = GetBehaviour <Actor_Shooting>();
 }