public override void AssignActorReferences(Actor newActor) { base.AssignActorReferences(newActor); _input = GetBehaviour <Actor_PlayerInput>(); _shooting = GetBehaviour <Actor_Shooting>(); }
public override void AssignActorReferences(Actor newActor) { base.AssignActorReferences(newActor); _characterController = GetBehaviour <Actor_CharacterController>(); _shooting = GetBehaviour <Actor_Shooting>(); }