Esempio n. 1
0
 private void SetToDestructEndState()
 {
     DisableAllColliders();
     // _destructibleObjectState = DestructibleObjectState.DestructEnd;
     ActiveNode.SetActive(false);
     InactiveNode.SetActive(false);
     _destructNode.SetActive(false);
 }
Esempio n. 2
0
        // private void SetToIntactState()
        // {
        //     // _destructibleObjectState = DestructibleObjectState.Intact;
        //     // _intactNode.SetActive(true);
        //     _destructNode.SetActive(false);
        //     EnableIntactColliders();
        // }

        private void SetToDestructBeginState()
        {
            EnableDestructColliders();
            // _destructibleObjectState = DestructibleObjectState.DestructBegin;
            ActiveNode.SetActive(false);
            InactiveNode.SetActive(false);
            _destructNode.SetActive(true);
        }