private void SetToDestructEndState() { DisableAllColliders(); // _destructibleObjectState = DestructibleObjectState.DestructEnd; ActiveNode.SetActive(false); InactiveNode.SetActive(false); _destructNode.SetActive(false); }
// private void SetToIntactState() // { // // _destructibleObjectState = DestructibleObjectState.Intact; // // _intactNode.SetActive(true); // _destructNode.SetActive(false); // EnableIntactColliders(); // } private void SetToDestructBeginState() { EnableDestructColliders(); // _destructibleObjectState = DestructibleObjectState.DestructBegin; ActiveNode.SetActive(false); InactiveNode.SetActive(false); _destructNode.SetActive(true); }