// Start is called before the first frame update void Start() { predecessor = PredecessorObj.GetComponent <TokenInteractions_FirstToken>(); selector = selectorObj.GetComponent <ActionToken_Selector>(); }
// Start is called before the first frame update void Start() { follower = FollowerObj.GetComponent <TokenInteractions_SecondToken>(); selector = selectorObj.GetComponent <ActionToken_Selector>(); }