Esempio n. 1
0
        public Tribes(TribeName Name)
        {

            name = Name;
            everything_random = new Random();
            relation_with_player = 0;
            relationships = new Dictionary<OppositionNames, int>();
        }
Esempio n. 2
0
        private void InitiateTribes()
        {
            //create the Palatina
            TribeName tribe_name_temp;
            tribe_name_temp = new TribeName(TribeNameEnum.Palatina);
            Tribes palatina;

            //A description for display when clicking on the district. Possibly put in an observation check later.
            string Tribe_Palatina_Description = "In the South-West of the city, from the Palatium hill and beyond.These traditionalists consider themselves the original romans, everyone else is just new blood to them.";
            //Each district is loyal to one of the four houses, and more likely to be influenced by their favours.
            // public Tribe_Palatina_House_Loyalty Familynames
             int Tribe_Palatina_Patrician_population = 10;
             int Tribe_Palatina_Equite_population = 100;
             int Tribe_Palatina_PlebisNobilis_population = 2000;
             int Tribe_Palatina_Pleb_population = 10000;
             int Tribe_Palatina_Proletarii_population = 5000;
            //The total population who can vote, for determining election outcomes.
             int Tribe_Palatina_Proposal_Support = 50;
             int Tribe_Palatina_Proposal_Oppose = 50;

            palatina = new Tribes(tribe_name_temp);
            palatina.patrician_population = Tribe_Palatina_Patrician_population;
            palatina.equite_population = Tribe_Palatina_Equite_population;
            palatina.plebisnobilis_population = Tribe_Palatina_PlebisNobilis_population;
            palatina.pleb_population = Tribe_Palatina_Pleb_population;
            palatina.proletarii_population = Tribe_Palatina_Proletarii_population;
            palatina.proposal_support = Tribe_Palatina_Proposal_Support;
            palatina.proposal_oppose = Tribe_Palatina_Proposal_Oppose;
            palatina.description = Tribe_Palatina_Description;

            the_cast.the_tribes.Add(palatina);

            //create the Colinna
            tribe_name_temp = new TribeName(TribeNameEnum.Collina);
            Tribes Collina;

            //A description for display when clicking on the district. Possibly put in an observation check later.
            Tribe_Palatina_Description = "These are Collinas";
            //Each district is loyal to one of the four houses, and more likely to be influenced by their favours.
            // public Tribe_Palatina_House_Loyalty Familynames
            Tribe_Palatina_Patrician_population = 20;
            Tribe_Palatina_Equite_population = 100;
            Tribe_Palatina_PlebisNobilis_population = 2000;
            Tribe_Palatina_Pleb_population = 10000;
            Tribe_Palatina_Proletarii_population = 5000;
            //The total population who can vote, for determining election outcomes.
            Tribe_Palatina_Proposal_Support = 50;
            Tribe_Palatina_Proposal_Oppose = 50;

            Collina = new Tribes(tribe_name_temp);
            Collina.patrician_population = Tribe_Palatina_Patrician_population;
            Collina.equite_population = Tribe_Palatina_Equite_population;
            Collina.plebisnobilis_population = Tribe_Palatina_PlebisNobilis_population;
            Collina.pleb_population = Tribe_Palatina_Pleb_population;
            Collina.proletarii_population = Tribe_Palatina_Proletarii_population;
            Collina.proposal_support = Tribe_Palatina_Proposal_Support;
            Collina.proposal_oppose = Tribe_Palatina_Proposal_Oppose;
            Collina.description = Tribe_Palatina_Description;

            the_cast.the_tribes.Add(Collina);

            //create the Suburra
            tribe_name_temp = new TribeName(TribeNameEnum.Suburra);
            Tribes Suburra;

            //A description for display when clicking on the district. Possibly put in an observation check later.
            Tribe_Palatina_Description = "These are Suburras.";
            //Each district is loyal to one of the four houses, and more likely to be influenced by their favours.
            // public Tribe_Palatina_House_Loyalty Familynames
            Tribe_Palatina_Patrician_population = 30;
            Tribe_Palatina_Equite_population = 100;
            Tribe_Palatina_PlebisNobilis_population = 2000;
            Tribe_Palatina_Pleb_population = 10000;
            Tribe_Palatina_Proletarii_population = 5000;
            //The total population who can vote, for determining election outcomes.
            Tribe_Palatina_Proposal_Support = 50;
            Tribe_Palatina_Proposal_Oppose = 50;

            Suburra = new Tribes(tribe_name_temp);
            Suburra.patrician_population = Tribe_Palatina_Patrician_population;
            Suburra.equite_population = Tribe_Palatina_Equite_population;
            Suburra.plebisnobilis_population = Tribe_Palatina_PlebisNobilis_population;
            Suburra.pleb_population = Tribe_Palatina_Pleb_population;
            Suburra.proletarii_population = Tribe_Palatina_Proletarii_population;
            Suburra.proposal_support = Tribe_Palatina_Proposal_Support;
            Suburra.proposal_oppose = Tribe_Palatina_Proposal_Oppose;
            Suburra.description = Tribe_Palatina_Description;

            the_cast.the_tribes.Add(Suburra);


            //create the Esquilana
            tribe_name_temp = new TribeName(TribeNameEnum.Esquilana);
            Tribes Esquilana;

            //A description for display when clicking on the district. Possibly put in an observation check later.
            Tribe_Palatina_Description = "These are Esquilana.";
            //Each district is loyal to one of the four houses, and more likely to be influenced by their favours.
            // public Tribe_Palatina_House_Loyalty Familynames
            Tribe_Palatina_Patrician_population = 40;
            Tribe_Palatina_Equite_population = 100;
            Tribe_Palatina_PlebisNobilis_population = 2000;
            Tribe_Palatina_Pleb_population = 10000;
            Tribe_Palatina_Proletarii_population = 5000;
            //The total population who can vote, for determining election outcomes.
            Tribe_Palatina_Proposal_Support = 50;
            Tribe_Palatina_Proposal_Oppose = 50;

            Esquilana = new Tribes(tribe_name_temp);
            Esquilana.patrician_population = Tribe_Palatina_Patrician_population;
            Esquilana.equite_population = Tribe_Palatina_Equite_population;
            Esquilana.plebisnobilis_population = Tribe_Palatina_PlebisNobilis_population;
            Esquilana.pleb_population = Tribe_Palatina_Pleb_population;
            Esquilana.proletarii_population = Tribe_Palatina_Proletarii_population;
            Esquilana.proposal_support = Tribe_Palatina_Proposal_Support;
            Esquilana.proposal_oppose = Tribe_Palatina_Proposal_Oppose;
            Esquilana.description = Tribe_Palatina_Description;

            the_cast.the_tribes.Add(Esquilana);
        }