private static void HandleUnhide(ActionData data)
 {
     data.ActOnAll(data.Parent.UnhideCharacterList);
 }
 private static void HandleWakeUp(ActionData data)
 {
     data.ActOnAll(data.Parent.WakeUpCharacterList);
 }
 private static void HandleDelete(ActionData data)
 {
     data.ActOnAll(data.Parent.DeleteCharacterList);
 }
 private static void HandleClone(ActionData data)
 {
     data.ActOnAll(data.Parent.CloneCharacterList);
 }
 private static void HandleGroupAll(ActionData data)
 {
     data.ActOnAll(data.Parent.GroupCharacterList);
 }
 private static void HandleUnlinkFromGroup(ActionData data)
 {
     data.ActOnAll(data.Parent.UnlinkCharacterList);
 }