private static void HandleUnhide(ActionData data) { data.ActOnAll(data.Parent.UnhideCharacterList); }
private static void HandleWakeUp(ActionData data) { data.ActOnAll(data.Parent.WakeUpCharacterList); }
private static void HandleDelete(ActionData data) { data.ActOnAll(data.Parent.DeleteCharacterList); }
private static void HandleClone(ActionData data) { data.ActOnAll(data.Parent.CloneCharacterList); }
private static void HandleGroupAll(ActionData data) { data.ActOnAll(data.Parent.GroupCharacterList); }
private static void HandleUnlinkFromGroup(ActionData data) { data.ActOnAll(data.Parent.UnlinkCharacterList); }