private static void HandleClear(ActionData data)
 {
     data.ActOnPrimary(data.Parent.ClearCharacter);
 }
 private static void HandleActNow(ActionData data)
 {
     data.ActOnPrimary(data.Parent.ActNowCharacter);
 }
 private static void HandleReady(ActionData data)
 {
     data.ActOnPrimary(data.Parent.ReadyCharacter);
 }
 private static void HandleDelay(ActionData data)
 {
     data.ActOnPrimary(data.Parent.DelayCharacter);
 }
 private static void HandleDamageHeal(ActionData data)
 {
     data.ActOnPrimary(data.Parent.DamageHealDialogCharacter);
 }
 private static void HandleConditionMenu(ActionData data)
 {
     data.ActOnPrimary(data.Parent.ShowConditionMenu);
 }
 private static void HandleEditMonster(ActionData data)
 {
     data.ActOnPrimary(data.Parent.EditMonster);
 }