private static void HandleClear(ActionData data) { data.ActOnPrimary(data.Parent.ClearCharacter); }
private static void HandleActNow(ActionData data) { data.ActOnPrimary(data.Parent.ActNowCharacter); }
private static void HandleReady(ActionData data) { data.ActOnPrimary(data.Parent.ReadyCharacter); }
private static void HandleDelay(ActionData data) { data.ActOnPrimary(data.Parent.DelayCharacter); }
private static void HandleDamageHeal(ActionData data) { data.ActOnPrimary(data.Parent.DamageHealDialogCharacter); }
private static void HandleConditionMenu(ActionData data) { data.ActOnPrimary(data.Parent.ShowConditionMenu); }
private static void HandleEditMonster(ActionData data) { data.ActOnPrimary(data.Parent.EditMonster); }