// Update is called once per frame void Update() { float horizontalAxis = Input.GetAxis("P2 Horizontal"); if (Input.GetKey(KeyCode.RightArrow) && !Input.GetKey(KeyCode.LeftArrow) || horizontalAxis > 0.5) { actionController.MoveRight(); } if (Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow) || horizontalAxis < -.5) { actionController.MoveLeft(); } if (actionController.OnGround()) { actionController.ApplyHorizontalFriction(); } if (Input.GetKeyDown(KeyCode.Space) || Input.GetButtonDown("P2 Jump")) { actionController.Jump(); } if (Input.GetKeyDown(KeyCode.A) || Input.GetButtonDown("P2 Punch")) { actionController.Punch(); } if (Input.GetKeyDown(KeyCode.S) || Input.GetButtonDown("P2 Kick")) { actionController.Kick(); } if (Input.GetKeyDown(KeyCode.D) || Input.GetButtonDown("P2 BodySlam")) { actionController.BodySlam(); } }
// Update is called once per frame void Update() { float horizontalAxis = Input.GetAxis("P1 Horizontal"); if (horizontalAxis > 0.5) { actionController.MoveRight(); } if (horizontalAxis < -.5) { actionController.MoveLeft(); } if (actionController.OnGround()) { actionController.ApplyHorizontalFriction(); } if (Input.GetButtonDown("P1 Jump")) { actionController.Jump(); } if (Input.GetButtonDown("P1 Punch")) { actionController.Punch(); } if (Input.GetButtonDown("P1 Kick")) { actionController.Kick(); } if (Input.GetButtonDown("P1 BodySlam")) { actionController.BodySlam(); } }