Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        float horizontalAxis = Input.GetAxis("P2 Horizontal");

        if (Input.GetKey(KeyCode.RightArrow) && !Input.GetKey(KeyCode.LeftArrow) || horizontalAxis > 0.5)
        {
            actionController.MoveRight();
        }

        if (Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow) || horizontalAxis < -.5)
        {
            actionController.MoveLeft();
        }

        if (actionController.OnGround())
        {
            actionController.ApplyHorizontalFriction();
        }

        if (Input.GetKeyDown(KeyCode.Space) || Input.GetButtonDown("P2 Jump"))
        {
            actionController.Jump();
        }

        if (Input.GetKeyDown(KeyCode.A) || Input.GetButtonDown("P2 Punch"))
        {
            actionController.Punch();
        }

        if (Input.GetKeyDown(KeyCode.S) || Input.GetButtonDown("P2 Kick"))
        {
            actionController.Kick();
        }

        if (Input.GetKeyDown(KeyCode.D) || Input.GetButtonDown("P2 BodySlam"))
        {
            actionController.BodySlam();
        }
    }
    // Update is called once per frame
    void Update()
    {
        float horizontalAxis = Input.GetAxis("P1 Horizontal");

        if (horizontalAxis > 0.5)
        {
            actionController.MoveRight();
        }

        if (horizontalAxis < -.5)
        {
            actionController.MoveLeft();
        }

        if (actionController.OnGround())
        {
            actionController.ApplyHorizontalFriction();
        }

        if (Input.GetButtonDown("P1 Jump"))
        {
            actionController.Jump();
        }

        if (Input.GetButtonDown("P1 Punch"))
        {
            actionController.Punch();
        }

        if (Input.GetButtonDown("P1 Kick"))
        {
            actionController.Kick();
        }

        if (Input.GetButtonDown("P1 BodySlam"))
        {
            actionController.BodySlam();
        }
    }