void LateUpdate()
    {
        if (_resetStateCounter == FC_CONST.MAX_SAFE_FRAMECOUNT)
        {
            _animator.SetInteger("state", -1);
            _resetStateCounter = -1;
            if (_actionCtrl != null)
            {
                _preAniPlayTime = _animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
                _actionCtrl.AniIsStart();
            }
        }
        if (!_animator.IsInTransition(0) && _resetStateCounter > 0)
        {
            _animator.SetInteger("state", -1);
            //_showAnimationIdx = true;

            _resetStateCounter = -1;
            //_animator.SetInteger("state", -1);
            if (_actionCtrl != null)
            {
                _preAniPlayTime = _animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
                _actionCtrl.AniIsStart();
            }
        }
    }