protected override void SetDefaultAIProperties() { bIsAgressive = false; bGetsScared = false; bFearPlayer = false; intelligenceType = AI_Intelligence.NPC; detectionRange = new Vector2(10.0f, 25.0f); mainAbility = new Ability_Slash(); wanderMoveMultiplier = 1.0f; runningMoveMultiplier = 1.0f; bCanBeAttackedByPlayer = false; bDoesWander = false; dropList = new Item[0]; defaultGreetingText = "Greetings, I am the "; }