Exemple #1
0
    protected override void SetDefaultAIProperties()
    {
        bIsAgressive = false;
        bGetsScared = false;
        bFearPlayer = false;
        intelligenceType = AI_Intelligence.NPC;
        detectionRange = new Vector2(10.0f, 25.0f);
        mainAbility = new Ability_Slash();
        wanderMoveMultiplier = 1.0f;
        runningMoveMultiplier = 1.0f;
        bCanBeAttackedByPlayer = false;
        bDoesWander = false;

        dropList = new Item[0];

        defaultGreetingText = "Greetings, I am the ";
    }
Exemple #2
0
    protected override void SetDefaultAIProperties()
    {
        bIsAgressive           = false;
        bGetsScared            = false;
        bFearPlayer            = false;
        intelligenceType       = AI_Intelligence.NPC;
        detectionRange         = new Vector2(10.0f, 25.0f);
        mainAbility            = new Ability_Slash();
        wanderMoveMultiplier   = 1.0f;
        runningMoveMultiplier  = 1.0f;
        bCanBeAttackedByPlayer = false;
        bDoesWander            = false;

        dropList = new Item[0];

        defaultGreetingText = "Greetings, I am the ";
    }