void Kill(GameObject obj)
 {
     // If collide with player, kill the player
     if (obj.transform.tag == "Player")
     {
         obj.transform.GetComponent <Reviving>().Die();
         // obj.transform.GetComponent<Reviving>().die
         bAnim.Attack();
         attacking = true;
         Debug.Log("KILL PLAYER");
         AImove.Freeze(false, 0);
         GetComponent <Rigidbody2D>().velocity = Vector2.zero;
     }
 }