void Kill(GameObject obj) { // If collide with player, kill the player if (obj.transform.tag == "Player") { obj.transform.GetComponent <Reviving>().Die(); // obj.transform.GetComponent<Reviving>().die bAnim.Attack(); attacking = true; Debug.Log("KILL PLAYER"); AImove.Freeze(false, 0); GetComponent <Rigidbody2D>().velocity = Vector2.zero; } }