Esempio n. 1
0
 // Update is called once per frame
 void FixedUpdate()
 {
     if (this.anim.GetCurrentAnimatorStateInfo(0).IsName("WrongSlap"))
     {
         timer += Time.deltaTime;
         AIMove.SetMoveDirection(Vector3.zero);
         if (timer >= this.anim.GetCurrentAnimatorStateInfo(0).length)
         {
             AIMove.SetMoveDirection(new Vector3(Random.Range(-1, 2) * AIMove.Speed, 0, Random.Range(-1, 2) * AIMove.Speed));
             anim.SetBool("IsSlapped", false);
             timer = 0f;
         }
     }
 }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     _timer += Time.deltaTime;
     if (_timer >= WaitTime)
     {
         _timer = 0f;
         if (_currentObjectAmount < maxObjectAmount)
         {
             anim.Play("Throw", 0, 0.5f);
             spawnTrash();
             AIMove.SetMoveDirection(Vector3.zero);
             if (!this.anim.GetCurrentAnimatorStateInfo(0).IsName("Walking"))
             {
                 AIMove.SetMoveDirection(new Vector3(Random.Range(-1, 2) * AIMove.Speed, 0, Random.Range(-1, 2) * AIMove.Speed));
             }
         }
     }
 }