/// <summary> /// 确定p是否在三角形的内 /// </summary> /// <param name="p"></param> /// <returns></returns> public override bool CheckInArea(Vector3 p) { return(AABB.CheckPointinTriangle(this.P1, this.P2, this.P3, p)); }
/// <summary> /// 确定p是否在三角形的内 /// </summary> /// <param name="p"></param> /// <returns></returns> public override bool CheckInArea(Vector3 p) { return(AABB.CheckPointinTriangle(this.P1, this.P2, this.P3, p)); }