Exemple #1
0
        private void OnGetClientInfo(Packet packet)
        {
            Debug.Assert(packet.ReadUInt32() == 1337);

            var command = packet.ReadString();
            var result = packet.ReadString();

            Console.WriteLine("OnGetClientInfo() => command: {0}, result: {1}", command, result);
        }
Exemple #2
0
        private void OnCreatePlayer(Packet packet)
        {
            var result = new Packet(Opcode.CREATEPLAYERRESULT);

            var name = packet.ReadString();
            var hdHash = packet.ReadString();
            var slot = packet.ReadInt32();
            var job = packet.ReadByte();
            var gender = packet.ReadByte();
            var hairMesh = packet.ReadByte();
            var hairColor = packet.ReadUInt32();
            var headMesh = packet.ReadByte();
            var city = packet.ReadInt32();
            var zodiacSign = packet.ReadInt32();
            var country = packet.ReadByte();
            var snCard = packet.ReadString();
            var cardType = packet.ReadInt32();
            var hdSerialNumber = packet.ReadString();
            var binAccount = packet.ReadString();
            var clothList = new int[5];
            for (var i = 0; i < 5; i++)
                clothList[i] = packet.ReadInt32();

            if (!Constants.CharacterCreationEnabled)
            {
                result.WriteInt32((int) Error.ERR_NOCREATE_ALL);
            }
            else if (Database.Characters.Any(c => c.Name == name))
            {
                result.WriteInt32((int) Error.ERR_PLAYER_EXIST);
            }
            else if (User.Characters.Count(c => !c.Deleted && !c.Blocked) > 3 || User.Characters.Count > 10 || User.Characters.Any(c => c.Slot == slot)) //TODO: Check items.
            {
                result.WriteInt32((int) Error.ERR_NOCREATE);
            }
            else
            {
                var character = new Character
                {
                    Name = name,
                    Slot = slot,
                    Job = job,
                    Gender = gender,
                    Appearance = new CharacterAppearance
                    {
                        HairMesh = hairMesh,
                        HairColor = (int) hairColor,
                        HeadMesh = headMesh
                    },
                    PersonalInformation = new PersonalInformation
                    {
                        City = city,
                        ZodiacSign = zodiacSign
                    },
                    Closet = new Closet()
                };

                for (var i = 0; i < 5; i++)
                {
                    if (clothList[i] == 0) continue;

                    character.Closet.Items.Add(new ClosetItem
                                                 {
                                                     ItemId = clothList[i],
                                                     Index = i + 1,
                                                     DateTime = DateTime.UtcNow,
                                                     Equipped = true
                                                 });
                }

                User.Characters.Add(character);

                User.AcceptedAgreement = true;

                Database.SaveChanges(); //TODO: Fix this, shouldn't do a full DB update for this...

                result.WriteInt32((int) Error.ERR_SUCCESS);

                Send(result);

                var playerSlot = new Packet(Opcode.PLAYERSLOT);

                playerSlot.WriteInt32(character.Slot);

                playerSlot.WriteString(character.Name);
                playerSlot.WriteInt32(character.Id);

                playerSlot.WriteInt32(character.WorldId);
                playerSlot.WriteByte(character.Gender);
                playerSlot.WritePosition(character.Position);

                playerSlot.WriteInt32(character.Level);
                playerSlot.WriteInt32(character.Job);

                playerSlot.WriteInt32(character.Stats.STR);
                playerSlot.WriteInt32(character.Stats.STA);
                playerSlot.WriteInt32(character.Stats.DEX);
                playerSlot.WriteInt32(character.Stats.INT);
                playerSlot.WriteInt32(character.Stats.SPI);

                playerSlot.WriteInt32(character.Appearance.HairMesh);
                playerSlot.WriteUInt32((uint) character.Appearance.HairColor);
                playerSlot.WriteInt32(character.Appearance.HeadMesh);

                playerSlot.WriteInt32(character.Blocked ? 1 : 0);
                playerSlot.WriteInt32(character.BlockTime);

                //TODO: Clean this up.

                var container = new ItemContainer<InventoryItem>(character, character.InventoryItems, (byte) Define.MAX_INVENTORY, (byte) Define.MAX_HUMAN_PARTS, Constants.InventorySlots);

                var equipmentItems = container.EquippedItems.ToList();

                playerSlot.WriteInt32(equipmentItems.Count); //TODO: Implement non-fashion items.

                //  for i = 1, count do
                //    parts = LAr:ReadByte(ar)
                //    item_id = LAr:ReadDword(ar)
                //    flag = LAr:ReadDword(ar)
                //    attr = LAr:ReadInt(ar)
                //  end

                foreach (var fashionItem in character.Closet.Items.Where(item => item.Equipped))
                    playerSlot.WriteInt32(fashionItem.ItemId);

                playerSlot.WriteInt32(User.Characters.Count(c => c.Deleted));

                Send(playerSlot);

                return;
            }

            Send(result);
        }
Exemple #3
0
        private void OnCertify(Packet packet)
        {
            var name = packet.ReadString();
            var password = packet.ReadString();

            //TODO: Find out what all the unused fields are and use them.

            var hdsn = packet.ReadString();
            var ipKey = packet.ReadBytes(21);
            var version = packet.ReadUInt32();
            var realVersion = packet.ReadUInt32();
            var opFlag = packet.ReadByte();
            var otpPassword = packet.ReadString();

            var user = Database.Users.FirstOrDefault(c => c.Name == name);

            //TODO: Add ECard.

            if (user != null)
            {
                if(user.Password == password)
                {
                    if (!Server.Connections.Any(c => c.User != null && c.User.Name == user.Name))
                    {
                        if (realVersion == Constants.Version)
                        {
                            User = user;

                            var result = new Packet(Opcode.CERTIFYRESULT);
                            result.WriteInt32((int) Error.CERT_OK);
                            result.WriteInt32(0); //Not required to fill in real name.
                            result.WriteBoolean(false); //Expansion
                            Send(result);

                            CharacterList();
                        }
                        else
                        {
                            var result = new Packet(Opcode.CERTIFYRESULT);
                            result.WriteInt32((int) (realVersion < Constants.Version ? Error.ERR_VERSION_TOO_LOW : Error.ERR_VERSION_MAINTAIN));
                            Send(result);

                            Disconnect();
                        }
                    }
                    else
                    {
                        var result = new Packet(Opcode.CERTIFYRESULT);
                        result.WriteInt32((int) Error.ERR_ACCOUNT_EXIST);
                        Send(result);

                        Disconnect();
                    }
                }
                else
                {
                    var result = new Packet(Opcode.CERTIFYRESULT);
                    result.WriteInt32((int) ((uint) Error.CERT_CHARGE_CERTIFY_FAILED << 16));
                    Send(result);
                }
            }
            else
            {
                var result = new Packet(Opcode.CERTIFYRESULT);
                result.WriteInt32((int) ((uint)Error.CERT_CHARGE_CERTIFY_FAILED << 16 | 1));
                Send(result);
            }
        }