private void OnJoin(Packet packet) { //TODO: Use all fields. var characterId = packet.ReadInt32(); var patchVersion = packet.ReadByte(); var hdInfo = packet.ReadString(); Character = User.Characters.FirstOrDefault(c => c.Id == characterId); if (Character != null) { Console.WriteLine(Character.GetHashCode()); InventoryItems = new ItemContainer <InventoryItem>(Character, Character.InventoryItems, (byte)Define.MAX_INVENTORY, (byte)Define.MAX_HUMAN_PARTS, Constants.InventorySlots); QuestItems = new ItemContainer <QuestItem>(Character, Character.QuestItems, (byte)Define.MAX_INVENTORY, 0, Constants.QuestSlots); StorageItems = new ItemContainer <StorageItem>(Character, Character.StorageItems, 0, 0, new byte[] { }); //TODO: Implement storage items. var response = new Packet(Opcode.JOIN_RIGHT); response.WriteInt32(characterId); response.WriteInt32(Character.WorldId); response.WritePosition(Character.Position); response.WriteBoolean(false); //Is festival response.WriteInt32(0); //Festival 'yday' Send(response); var joinSnapshot = new Snapshot(); joinSnapshot.SetType(SnapshotType.UPDATE_SERVER_TIME); joinSnapshot.WriteInt32(DateTime.UtcNow.GetUnixTimestamp()); WriteObjectData(joinSnapshot, Character, true); Send(joinSnapshot); var spawnNearPlayers = new Snapshot(); foreach (var player in NearPlayers) { WriteObjectData(spawnNearPlayers, player.Character); } Send(spawnNearPlayers); var spawnNewPlayer = new Snapshot(); WriteObjectData(spawnNewPlayer, Character); SendNearPlayers(spawnNewPlayer); } else { //NOTE: In theory, it's possible to send JOIN_ERROR and an error code, but the client doesn't seem to use it. Disconnect(); } }
private void OnJoin(Packet packet) { //TODO: Use all fields. var characterId = packet.ReadInt32(); var patchVersion = packet.ReadByte(); var hdInfo = packet.ReadString(); Character = User.Characters.FirstOrDefault(c => c.Id == characterId); if (Character != null) { Console.WriteLine(Character.GetHashCode()); InventoryItems = new ItemContainer<InventoryItem>(Character, Character.InventoryItems, (byte) Define.MAX_INVENTORY, (byte) Define.MAX_HUMAN_PARTS, Constants.InventorySlots); QuestItems = new ItemContainer<QuestItem>(Character, Character.QuestItems, (byte) Define.MAX_INVENTORY, 0, Constants.QuestSlots); StorageItems = new ItemContainer<StorageItem>(Character, Character.StorageItems, 0, 0, new byte[] { }); //TODO: Implement storage items. var response = new Packet(Opcode.JOIN_RIGHT); response.WriteInt32(characterId); response.WriteInt32(Character.WorldId); response.WritePosition(Character.Position); response.WriteBoolean(false); //Is festival response.WriteInt32(0); //Festival 'yday' Send(response); var joinSnapshot = new Snapshot(); joinSnapshot.SetType(SnapshotType.UPDATE_SERVER_TIME); joinSnapshot.WriteInt32(DateTime.UtcNow.GetUnixTimestamp()); WriteObjectData(joinSnapshot, Character, true); Send(joinSnapshot); var spawnNearPlayers = new Snapshot(); foreach (var player in NearPlayers) WriteObjectData(spawnNearPlayers, player.Character); Send(spawnNearPlayers); var spawnNewPlayer = new Snapshot(); WriteObjectData(spawnNewPlayer, Character); SendNearPlayers(spawnNewPlayer); } else { //NOTE: In theory, it's possible to send JOIN_ERROR and an error code, but the client doesn't seem to use it. Disconnect(); } }
private void OnCertify(Packet packet) { var name = packet.ReadString(); var password = packet.ReadString(); //TODO: Find out what all the unused fields are and use them. var hdsn = packet.ReadString(); var ipKey = packet.ReadBytes(21); var version = packet.ReadUInt32(); var realVersion = packet.ReadUInt32(); var opFlag = packet.ReadByte(); var otpPassword = packet.ReadString(); var user = Database.Users.FirstOrDefault(c => c.Name == name); //TODO: Add ECard. if (user != null) { if (user.Password == password) { if (!Server.Connections.Any(c => c.User != null && c.User.Name == user.Name)) { if (realVersion == Constants.Version) { User = user; var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int)Error.CERT_OK); result.WriteInt32(0); //Not required to fill in real name. result.WriteBoolean(false); //Expansion Send(result); CharacterList(); } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int)(realVersion < Constants.Version ? Error.ERR_VERSION_TOO_LOW : Error.ERR_VERSION_MAINTAIN)); Send(result); Disconnect(); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int)Error.ERR_ACCOUNT_EXIST); Send(result); Disconnect(); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int)((uint)Error.CERT_CHARGE_CERTIFY_FAILED << 16)); Send(result); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int)((uint)Error.CERT_CHARGE_CERTIFY_FAILED << 16 | 1)); Send(result); } }
private void OnCertify(Packet packet) { var name = packet.ReadString(); var password = packet.ReadString(); //TODO: Find out what all the unused fields are and use them. var hdsn = packet.ReadString(); var ipKey = packet.ReadBytes(21); var version = packet.ReadUInt32(); var realVersion = packet.ReadUInt32(); var opFlag = packet.ReadByte(); var otpPassword = packet.ReadString(); var user = Database.Users.FirstOrDefault(c => c.Name == name); //TODO: Add ECard. if (user != null) { if(user.Password == password) { if (!Server.Connections.Any(c => c.User != null && c.User.Name == user.Name)) { if (realVersion == Constants.Version) { User = user; var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) Error.CERT_OK); result.WriteInt32(0); //Not required to fill in real name. result.WriteBoolean(false); //Expansion Send(result); CharacterList(); } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) (realVersion < Constants.Version ? Error.ERR_VERSION_TOO_LOW : Error.ERR_VERSION_MAINTAIN)); Send(result); Disconnect(); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) Error.ERR_ACCOUNT_EXIST); Send(result); Disconnect(); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) ((uint) Error.CERT_CHARGE_CERTIFY_FAILED << 16)); Send(result); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) ((uint)Error.CERT_CHARGE_CERTIFY_FAILED << 16 | 1)); Send(result); } }