private void OnGetClientInfo(Packet packet) { Debug.Assert(packet.ReadUInt32() == 1337); var command = packet.ReadString(); var result = packet.ReadString(); Console.WriteLine("OnGetClientInfo() => command: {0}, result: {1}", command, result); }
private void OnCreatePlayer(Packet packet) { var result = new Packet(Opcode.CREATEPLAYERRESULT); var name = packet.ReadString(); var hdHash = packet.ReadString(); var slot = packet.ReadInt32(); var job = packet.ReadByte(); var gender = packet.ReadByte(); var hairMesh = packet.ReadByte(); var hairColor = packet.ReadUInt32(); var headMesh = packet.ReadByte(); var city = packet.ReadInt32(); var zodiacSign = packet.ReadInt32(); var country = packet.ReadByte(); var snCard = packet.ReadString(); var cardType = packet.ReadInt32(); var hdSerialNumber = packet.ReadString(); var binAccount = packet.ReadString(); var clothList = new int[5]; for (var i = 0; i < 5; i++) clothList[i] = packet.ReadInt32(); if (!Constants.CharacterCreationEnabled) { result.WriteInt32((int) Error.ERR_NOCREATE_ALL); } else if (Database.Characters.Any(c => c.Name == name)) { result.WriteInt32((int) Error.ERR_PLAYER_EXIST); } else if (User.Characters.Count(c => !c.Deleted && !c.Blocked) > 3 || User.Characters.Count > 10 || User.Characters.Any(c => c.Slot == slot)) //TODO: Check items. { result.WriteInt32((int) Error.ERR_NOCREATE); } else { var character = new Character { Name = name, Slot = slot, Job = job, Gender = gender, Appearance = new CharacterAppearance { HairMesh = hairMesh, HairColor = (int) hairColor, HeadMesh = headMesh }, PersonalInformation = new PersonalInformation { City = city, ZodiacSign = zodiacSign }, Closet = new Closet() }; for (var i = 0; i < 5; i++) { if (clothList[i] == 0) continue; character.Closet.Items.Add(new ClosetItem { ItemId = clothList[i], Index = i + 1, DateTime = DateTime.UtcNow, Equipped = true }); } User.Characters.Add(character); User.AcceptedAgreement = true; Database.SaveChanges(); //TODO: Fix this, shouldn't do a full DB update for this... result.WriteInt32((int) Error.ERR_SUCCESS); Send(result); var playerSlot = new Packet(Opcode.PLAYERSLOT); playerSlot.WriteInt32(character.Slot); playerSlot.WriteString(character.Name); playerSlot.WriteInt32(character.Id); playerSlot.WriteInt32(character.WorldId); playerSlot.WriteByte(character.Gender); playerSlot.WritePosition(character.Position); playerSlot.WriteInt32(character.Level); playerSlot.WriteInt32(character.Job); playerSlot.WriteInt32(character.Stats.STR); playerSlot.WriteInt32(character.Stats.STA); playerSlot.WriteInt32(character.Stats.DEX); playerSlot.WriteInt32(character.Stats.INT); playerSlot.WriteInt32(character.Stats.SPI); playerSlot.WriteInt32(character.Appearance.HairMesh); playerSlot.WriteUInt32((uint) character.Appearance.HairColor); playerSlot.WriteInt32(character.Appearance.HeadMesh); playerSlot.WriteInt32(character.Blocked ? 1 : 0); playerSlot.WriteInt32(character.BlockTime); //TODO: Clean this up. var container = new ItemContainer<InventoryItem>(character, character.InventoryItems, (byte) Define.MAX_INVENTORY, (byte) Define.MAX_HUMAN_PARTS, Constants.InventorySlots); var equipmentItems = container.EquippedItems.ToList(); playerSlot.WriteInt32(equipmentItems.Count); //TODO: Implement non-fashion items. // for i = 1, count do // parts = LAr:ReadByte(ar) // item_id = LAr:ReadDword(ar) // flag = LAr:ReadDword(ar) // attr = LAr:ReadInt(ar) // end foreach (var fashionItem in character.Closet.Items.Where(item => item.Equipped)) playerSlot.WriteInt32(fashionItem.ItemId); playerSlot.WriteInt32(User.Characters.Count(c => c.Deleted)); Send(playerSlot); return; } Send(result); }
private void OnCertify(Packet packet) { var name = packet.ReadString(); var password = packet.ReadString(); //TODO: Find out what all the unused fields are and use them. var hdsn = packet.ReadString(); var ipKey = packet.ReadBytes(21); var version = packet.ReadUInt32(); var realVersion = packet.ReadUInt32(); var opFlag = packet.ReadByte(); var otpPassword = packet.ReadString(); var user = Database.Users.FirstOrDefault(c => c.Name == name); //TODO: Add ECard. if (user != null) { if(user.Password == password) { if (!Server.Connections.Any(c => c.User != null && c.User.Name == user.Name)) { if (realVersion == Constants.Version) { User = user; var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) Error.CERT_OK); result.WriteInt32(0); //Not required to fill in real name. result.WriteBoolean(false); //Expansion Send(result); CharacterList(); } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) (realVersion < Constants.Version ? Error.ERR_VERSION_TOO_LOW : Error.ERR_VERSION_MAINTAIN)); Send(result); Disconnect(); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) Error.ERR_ACCOUNT_EXIST); Send(result); Disconnect(); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) ((uint) Error.CERT_CHARGE_CERTIFY_FAILED << 16)); Send(result); } } else { var result = new Packet(Opcode.CERTIFYRESULT); result.WriteInt32((int) ((uint)Error.CERT_CHARGE_CERTIFY_FAILED << 16 | 1)); Send(result); } }