private int iV_GetSystemInfo(ref SystemInfoStruct systemInfo) { return Unmanaged_GetSystemInfo(ref systemInfo); }
private static extern int Unmanaged_GetSystemInfo(ref SystemInfoStruct systemInfoData);
private int iV_GetSystemInfo(ref SystemInfoStruct systemInfo) { return(Unmanaged_GetSystemInfo(ref systemInfo)); }
/// <summary> /// Update the Systeminformations in the Model /// </summary> /// <param name="sysInfo"></param> /// <param name="geometryStruct"></param> /// <returns></returns> public bool WriteSystemInformationInGazeModel(SystemInfoStruct sysInfo, REDGeometryStruct geometryStruct) { try { systemInfo = sysInfo; geometryInformation = geometryStruct; return true; } catch (System.Exception e) { UnityEngine.Debug.LogException(e); return false; } }