public override void onEnter() { int num; int num1; base.onEnter(); CCSize winSize = CCDirector.sharedDirector().getWinSize(); if (winSize.width <= winSize.height) { num = 12; num1 = 16; } else { num = 16; num1 = 12; } CCActionInterval cCActionInterval = this.actionWithSize(ccTypes.ccg(num, num1)); if (!this.m_bBack) { CCScene mPOutScene = this.m_pOutScene; CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCActionInterval, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() }; mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray)); return; } this.m_pInScene.visible = false; CCScene mPInScene = this.m_pInScene; CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCShow.action(), cCActionInterval, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() }; mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray1)); }
public override void onEnter() { base.onEnter(); CCSize winSize = CCDirector.sharedDirector().getWinSize(); this.m_pInScene.scale = 0.5f; this.m_pInScene.position = new CCPoint(winSize.width, 0f); this.m_pInScene.anchorPoint = new CCPoint(0.5f, 0.5f); this.m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f); CCActionInterval cCActionInterval = CCJumpBy.actionWithDuration(this.m_fDuration / 4f, new CCPoint(-winSize.width, 0f), winSize.width / 4f, 2); CCActionInterval cCActionInterval1 = CCScaleTo.actionWithDuration(this.m_fDuration / 4f, 1f); CCActionInterval cCActionInterval2 = CCScaleTo.actionWithDuration(this.m_fDuration / 4f, 0.5f); CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCActionInterval2, cCActionInterval }; CCActionInterval cCActionInterval3 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { cCActionInterval, cCActionInterval1 }; CCActionInterval cCActionInterval4 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray1); CCActionInterval cCActionInterval5 = CCDelayTime.actionWithDuration(this.m_fDuration / 2f); this.m_pOutScene.runAction(cCActionInterval3); CCScene mPInScene = this.m_pInScene; CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[] { cCActionInterval5, cCActionInterval4, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray2)); }
public override void onEnter() { base.onEnter(); this.initScenes(); CCActionInterval cCActionInterval = this.action(); CCScene mPInScene = this.m_pInScene; CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { this.easeActionWithAction(cCActionInterval), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray)); }
public override void onEnter() { base.onEnter(); CCSize winSize = CCDirector.sharedDirector().getWinSize(); int num = (int)(12f * (winSize.width / winSize.height)); CCActionInterval cCActionInterval = this.actionWithSize(new ccGridSize(num, 12)); CCScene mPOutScene = this.m_pOutScene; CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { this.easeActionWithAction(cCActionInterval), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() }; mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray)); }
public override void onEnter() { base.onEnter(); CCSize winSize = CCDirector.sharedDirector().getWinSize(); int num = (int)(12f * (winSize.width / winSize.height)); int num1 = 12; CCTurnOffTiles cCTurnOffTile = CCTurnOffTiles.actionWithSize(new ccGridSize(num, num1), this.m_fDuration); CCFiniteTimeAction cCFiniteTimeAction = this.easeActionWithAction(cCTurnOffTile); CCScene mPOutScene = this.m_pOutScene; CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCFiniteTimeAction, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() }; mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray)); }
public override void onEnter() { base.onEnter(); this.m_pInScene.scale = 0.001f; this.m_pOutScene.scale = 1f; this.m_pInScene.anchorPoint = new CCPoint(0.6666667f, 0.5f); this.m_pOutScene.anchorPoint = new CCPoint(0.333333343f, 0.5f); CCActionInterval cCActionInterval = CCScaleTo.actionWithDuration(this.m_fDuration, 0.01f); CCActionInterval cCActionInterval1 = CCScaleTo.actionWithDuration(this.m_fDuration, 1f); this.m_pInScene.runAction(this.easeActionWithAction(cCActionInterval1)); CCScene mPOutScene = this.m_pOutScene; CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { this.easeActionWithAction(cCActionInterval), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray)); }
public override void onEnter() { base.onEnter(); this.m_pInScene.scale = 0.001f; this.m_pOutScene.scale = 1f; this.m_pInScene.anchorPoint = new CCPoint(0.5f, 0.5f); this.m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f); CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[2]; CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCScaleBy.actionWithDuration(this.m_fDuration / 2f, 0.001f), CCRotateBy.actionWithDuration(this.m_fDuration / 2f, 720f) }; cCFiniteTimeActionArray[0] = CCSpawn.actions(cCFiniteTimeActionArray1); cCFiniteTimeActionArray[1] = CCDelayTime.actionWithDuration(this.m_fDuration / 2f); CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); this.m_pOutScene.runAction(cCActionInterval); CCScene mPInScene = this.m_pInScene; CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[] { cCActionInterval.reverse(), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray2)); }