public static CCTransitionZoomFlipAngular transitionWithDuration(float t, CCScene s, tOrientation o)
        {
            CCTransitionZoomFlipAngular pScene = new CCTransitionZoomFlipAngular();
            pScene.initWithDuration(t, s, o);

            return pScene;
        }
 public static CCScene Scene(int score)
 {
     var scene = new CCScene ();
     var layer = new HighScoreLayer (score);
     scene.AddChild(layer);
     return scene;
 }
        public void onAnimationsTestClicked(object pSender, CCControlEvent pCCControlEvent)
        {
            // Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager
            CCBAnimationManager actionManager = null;

            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestAnimationsLayer", new Loader<AnimationsTestLayer>());

            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            // Load the scene from the ccbi-file, setting this class as
            // the owner will cause lblTestTitle to be set by the CCBReader.
            // lblTestTitle is in the TestHeader.ccbi, which is referenced
            // from each of the test scenes.
            CCNode animationsTest = ccbReader.ReadNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this, ref actionManager);
            ((AnimationsTestLayer) animationsTest).setAnimationManager(actionManager);

            mTestTitleLabelTTF.Label = ("TestAnimations.ccbi");

            CCScene scene = new CCScene();
            scene.AddChild(animationsTest);

            /* Push the new scene with a fancy transition. */
            CCColor3B transitionColor;
            transitionColor.R = 0;
            transitionColor.G = 0;
            transitionColor.B = 0;

            CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
        }
        /// <summary>
        /// Creates a base transition with duration and incoming scene.
        /// If back is true then the effect is reversed to appear as if the incoming 
        /// scene is being turned from left over the outgoing scene.
        /// </summary>
        public static CCTransitionPageTurn transitionWithDuration(float t, CCScene scene, bool backwards)
        {
            CCTransitionPageTurn pTransition = new CCTransitionPageTurn();
            pTransition.initWithDuration(t, scene, backwards);

            return pTransition;
        }
        public static CCTransitionFlipY transitionWithDuration(float t, CCScene s, tOrientation o)
        {
            CCTransitionFlipY pScene = new CCTransitionFlipY();
            pScene.initWithDuration(t, s, o);

            return pScene;
        }
        public static new CCTransitionRadialCCW transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionRadialCCW pScene = new CCTransitionRadialCCW();
            pScene.initWithDuration(t, scene);

            return pScene;
        }
 /// <summary>
 /// initializes the transition with a duration and with an RGB color 
 /// </summary>
 public virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
 {
     if (base.InitWithDuration(duration, scene))
     {
         m_tColor = new CCColor4B {R = color.R, G = color.G, B = color.B, A = 0};
     }
     return true;
 }
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        public virtual void MainMenuCallback(object pSender)
        {
            CCScene pScene = new CCScene();
            CCLayer pLayer = new TestController();

            pScene.AddChild(pLayer);
            CCDirector.SharedDirector.ReplaceScene(pScene);
        }
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        public void switchLayer(float dt)
        {
            //unschedule(Bug624Layer.switchLayer);

            CCScene scene = new CCScene();
            scene.AddChild(new Bug624Layer2(), 0);
            CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(2.0f, scene, new CCColor3B { R = 255, G = 255, B = 255 }));
        }
 public static void runTableViewTest()
 {
     var pScene = new CCScene();
     var pLayer = new TableViewTestLayer();
     pLayer.Init();
     pScene.AddChild(pLayer);
     CCDirector.SharedDirector.ReplaceScene(pScene);
 }
 /// <summary>
 /// initializes a transition with duration and incoming scene
 /// </summary>
 /// <param name="t"></param>
 /// <param name="scene"></param>
 /// <param name="orientation"></param>
 /// <returns></returns>
 public virtual bool initWithDuration(float t, CCScene scene, tOrientation orientation)
 {
     if (base.initWithDuration(t, scene))
     {
         m_eOrientation = orientation;
     }
     return true;
 }
Exemple #12
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        public static CCScene scene()
        {
            CCScene pScene = new CCScene();
            TextureTest layer = new TextureTest(false, PerformanceTextureTest.TEST_COUNT, PerformanceTextureTest.s_nTexCurCase);
            pScene.AddChild(layer);

            return pScene;
        }
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        public static CCScene scene()
        {
            CCScene pScene = new CCScene();
            //Bug1159Layer layer = Bug1159Layer.node();
            //pScene.addChild(layer);

            return pScene;
        }
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 //DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInT);
 public static new CCTransitionMoveInR transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionMoveInR pScene = new CCTransitionMoveInR();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
 //public   DECLEAR_TRANSITIONWITHDURATION(CCTransitionSplitCols);
 public static new CCTransitionSplitCols transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionSplitCols pScene = new CCTransitionSplitCols();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
        //DECLEAR_TRANSITIONWITHDURATION(CCTransitionTurnOffTiles);
        public static new CCTransitionTurnOffTiles transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionTurnOffTiles pScene = new CCTransitionTurnOffTiles();
            if (pScene.initWithDuration(t, scene))
            {
                return pScene;
            }

            return null;
        }
        public static void runTouchesTest()
        {
            s_nTouchCurCase = 0;
            CCScene pScene = new CCScene();
            CCLayer pLayer = new TouchesPerformTest1(true, TEST_COUNT, s_nTouchCurCase);

            pScene.AddChild(pLayer);

            CCDirector.SharedDirector.ReplaceScene(pScene);
        }
 //DECLEAR_TRANSITIONWITHDURATION(CCTransitionShrinkGrow);
 public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionShrinkGrow pScene = new CCTransitionShrinkGrow();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
 //DECLEAR_TRANSITIONWITHDURATION(CCTransitionRotoZoom);
 public static CCTransitionRotoZoom transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionRotoZoom pScene = new CCTransitionRotoZoom();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
        //public  DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeTR)
        public static new CCTransitionFadeTR transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionFadeTR pScene = new CCTransitionFadeTR();
            if (pScene.initWithDuration(t, scene))
            {
                return pScene;
            }

            return null;
        }
        //DECLEAR_TRANSITIONWITHDURATION(CCTransitionSplitRows)
        public new static CCTransitionSplitRows transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionSplitRows pScene = new CCTransitionSplitRows();
            if (pScene.initWithDuration(t, scene))
            {
                return pScene;
            }

            return null;
        }
 //public  DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeDown)
 CCTransitionFadeDown transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionFadeDown pScene = new CCTransitionFadeDown();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
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        //public override bool init()
        //{
        //    if (!base.init())
        //    {
        //        return false;
        //    }
        //    this.m_bIsTouchEnabled = true;
        //    var sp = CCSprite.spriteWithFile("pic_guide_06");
        //    var size = Director.SharedDirector.DisplaySize;
        //    sp.position = new CCPoint(size.Width / 2, size.Height / 2);
        //    pSprite = sp;
        //    this.addChild(sp);
        //    var act = new CCRotateBy();
        //    act.initWithDuration(3.0f, 360);
        //    var repeat = new CCRepeatForever();
        //    repeat.initWithAction(act);
        //    sp.runAction(repeat);
        //    return true;
        //}
        //CCSprite pSprite;
        //public override void onEnter()
        //{
        //    base.onEnter();
        //    this.isTouchEnabled = true;
        //}
        //public override void registerWithTouchDispatcher()
        //{
        //    CCTouchDispatcher.sharedDispatcher().addTargetedDelegate(this, 0, false);
        //    CCTouchDispatcher.sharedDispatcher().addStandardDelegate(this, 0);
        //}
        public static CCScene scene()
        {
            //CCScene scene = CCScene.node();
            //CCLayer layer = HelloCocos2dScene.node();
            //scene.addChild(layer);
            //return scene;

            CCScene scene = new CCScene();
            scene.addChild(new HelloCocos2dScene());
            return scene;
        }
 /// <summary>
 /// initializes the transition with a duration and with an RGB color 
 /// </summary>
 /// <param name="t"></param>
 /// <param name="scene"></param>
 /// <param name="color"></param>
 /// <returns></returns>
 public virtual bool initWithDuration(float duration, CCScene scene, ccColor3B color)
 {
     if (base.initWithDuration(duration, scene))
     {
         m_tColor.r = color.r;
         m_tColor.g = color.g;
         m_tColor.b = color.b;
         m_tColor.a = 0;
     }
     return true;
 }
 public static CCScene sceneWithTitle(string title)
 {
     CCScene pScene = new CCScene();
     var controlLayer = new CCControlSwitchTest();
     if (controlLayer != null && controlLayer.Init())
     {
         controlLayer.getSceneTitleLabel().Label = (title);
         pScene.AddChild(controlLayer);
     }
     return pScene;
 }
 public static new CCTransitionCrossFade transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionCrossFade pScene = new CCTransitionCrossFade();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         //pScene->autorelease();
         return pScene;
     }
     pScene = null;
     return null;
 }
Exemple #27
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 public static new CCScene node()
 {
     CCScene pRet = new CCScene();
     if (pRet.init())
     {
         return pRet;
     }
     else
     {
         return null;
     }
 }
        /// <summary>
        /// Creates a base transition with duration and incoming scene.
        /// If back is true then the effect is reversed to appear as if the incoming 
        /// scene is being turned from left over the outgoing scene.
        /// </summary>
        public virtual bool initWithDuration(float t, CCScene scene, bool backwards)
        {
            // XXX: needed before [super init]
            m_bBack = backwards;

            if (base.initWithDuration(t, scene))
            {
                // do something
            }

            return true;
        }
        public void menuCallback(object pSender)
        {
            CCMenuItemFont pItem = (CCMenuItemFont)pSender;
            int nIndex = pItem.ZOrder - BugsTestScene.kItemTagBasic;

            CCScene pScene = new CCScene();
            CCLayer pLayer = null;

            switch (nIndex)
            {
                case 0:
                    pLayer = new Bug350Layer();
                    pLayer.Init();
                    break;
                case 1:
                    pLayer = new Bug422Layer();
                    pLayer.Init();
                    break;
                case 2:
                    pLayer = new Bug458Layer();
                    pLayer.Init();
                    break;
                case 3:
                    pLayer = new Bug624Layer();
                    pLayer.Init();
                    break;
                case 4:
                    pLayer = new Bug886Layer();
                    pLayer.Init();
                    break;
                case 5:
                    pLayer = new Bug899Layer();
                    pLayer.Init();
                    break;
                case 6:
                    pLayer = new Bug914Layer();
                    pLayer.Init();
                    break;
                case 7:
                    pLayer = new Bug1159Layer();
                    pLayer.Init();
                    break;
                case 8:
                    pLayer = new Bug1174Layer();
                    pLayer.Init();
                    break;
                default:
                    break;
            }
            pScene.AddChild(pLayer);
            CCDirector.SharedDirector.ReplaceScene(pScene);
        }
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        public static CCScene scene()
        {
            // 'scene' is an autorelease object.
            CCScene pScene = new CCScene();
            // 'layer' is an autorelease object.
            //Bug914Layer layer = Bug914Layer.node();

            // add layer as a child to scene
            //pScene.addChild(layer);

            // return the scene
            return pScene;
        }
Exemple #31
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 public override bool initWithDuration(float t, CCScene scene)
 {
     this.initWithDuration(t, scene, new ccColor3B(Color.Black));
     return(true);
 }
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 public new static CCTransitionScene transitionWithDuration(float t, CCScene scene)
 {
     return(transitionWithDuration(t, scene, new ccColor3B()));
 }