private void appLanguage()
 {
     SetLang setlang = new SetLang();
     List<string> templang = setlang.SetParticle();
     try
     {
         FloatHelpTitle = templang[0];
         FloatConfirm = templang[1];
         FloatCancel = templang[2];
         tabParticleClear.Content = templang[3];
         tabParticleCreate.Content = templang[4];
         checkBtn.Content = templang[5];
         tabParticleCopy.Content = templang[6];
         this.Title = templang[8];
         ParticleChooseEffect.Content = templang[9];
         tabParticleCN.Content = templang[10];
         tabParticleEN.Content = templang[11];
         ParticleXYZ.Content = templang[12];
         ParticleDxyz.Content = templang[13];
         ParticleSpeed.Content = templang[14];
         ParticleCount.Content = templang[15];
         tabParticleXNum.Content = templang[16];
         ParticleHelpStr = templang[17];
         FloatErrorTitle = templang[18];
         FloatHelpFileCantFind = templang[19];
         colorBtn.Content = templang[20];
     } catch (System.Exception) { /* throw; */ }
 }