private void appLanguage()
 {
     SetLang setlang = new SetLang();
     List<string> templang = setlang.SetAt();
     try
     {
         FloatTipTitle = templang[0];
         FloatHelpTitle = templang[1];
         FloatConfirm = templang[2];
         FloatCancel = templang[3];
         clearBtn.Content = templang[4];
         createBtn.Content = templang[5];
         checkBtn.Content = templang[6];
         copyBtn.Content = templang[7];
         this.Title = templang[9];
         //AtPlzCloseWindow = templang[10];
         mUN.Content = templang[11];
         teamUN.Content = templang[11];
         nameUN.Content = templang[11];
         typeUN.Content = templang[11];
         xyzCheck.Content = templang[12];
         dxCheck.Content = templang[13];
         rCheck.Content = templang[16];
         rmCheck.Content = templang[17];
         mCheck.Content = templang[18];
         rxCheck.Content = templang[19];
         rxmCheck.Content = templang[20];
         cCheck.Content = templang[21];
         ryCheck.Content = templang[22];
         rymCheck.Content = templang[23];
         lCheck.Content = templang[24];
         lmCheck.Content = templang[25];
         scoreCheck.Content = templang[26];
         scoreMinCheck.Content = templang[27];
         teamCheck.Content = templang[28];
         nameCheck.Content = templang[29];
         typeCheck.Content = templang[31];
         AtTip.Content = templang[32];
         flyCheck.Content = templang[33];
         handCheck.Content = templang[34];
         rideCheck.Content = templang[35];
         AtHelpStr = templang[36];
         tagCheck.Content = templang[37];
         FloatErrorTitle = templang[38];
         FloatHelpFileCantFind = templang[39];
         itemCheck.Content = templang[40];
     } catch (Exception) { /* throw; */ }
 }