public void DisplayDefaultScene()
        {
            _scene = new warp_Scene(512, 512);

            warp_Material crystal = new warp_Material(warp_TextureFactory.MARBLE(128, 128, .15f));

            _scene.addMaterial("crystal", crystal);

            warp_Material c = (warp_Material)_scene.materialData ["crystal"];

            c.setReflectivity(255);
            c.setTransparency(100);

            _scene.environment.setBackground(warp_TextureFactory.CHECKERBOARD(128, 128, 3, 0x000000, 0x999999));

            _scene.addLight("light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xFFFFFF, 320, 80));
            _scene.addLight("light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40));

            warp_Vector[] path = new warp_Vector[15];

            path [0]  = new warp_Vector(0.0f, 0.2f, 0);
            path [1]  = new warp_Vector(0.13f, 0.25f, 0);
            path [2]  = new warp_Vector(0.33f, 0.3f, 0);
            path [3]  = new warp_Vector(0.43f, 0.6f, 0);
            path [4]  = new warp_Vector(0.48f, 0.9f, 0);
            path [5]  = new warp_Vector(0.5f, 0.9f, 0);
            path [6]  = new warp_Vector(0.45f, 0.6f, 0);
            path [7]  = new warp_Vector(0.35f, 0.3f, 0);
            path [8]  = new warp_Vector(0.25f, 0.2f, 0);
            path [9]  = new warp_Vector(0.1f, 0.15f, 0);
            path [10] = new warp_Vector(0.1f, 0.0f, 0);
            path [11] = new warp_Vector(0.1f, -0.5f, 0);
            path [12] = new warp_Vector(0.35f, -0.55f, 0);
            path [13] = new warp_Vector(0.4f, -0.6f, 0);
            path [14] = new warp_Vector(0.0f, -0.6f, 0);

            _scene.addObject("wineglass", warp_ObjectFactory.ROTATIONOBJECT(path, 32));
            _scene.sceneobject("wineglass").setMaterial(_scene.material("crystal"));

            _scene.sceneobject("wineglass").scale(0.8f, 0.8f, 0.8f);
            _scene.sceneobject("wineglass").rotate(0.5f, 0f, 0f);

            _scene.render();

            //Refresh();
        }
        public bool ProjectFrontal(string name)
        {
            if (_scene == null)
            {
                return(false);
            }

            warp_Object o = _scene.sceneobject(name);

            if (o == null)
            {
                return(false);
            }

            warp_TextureProjector.projectFrontal(o);

            return(true);
        }
Exemple #3
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		public void DisplayDefaultScene ()
		{
			_scene = new warp_Scene (512, 512);

			warp_Material crystal = new warp_Material (warp_TextureFactory.MARBLE (128, 128, .15f));
			_scene.addMaterial ("crystal", crystal);

			warp_Material c = (warp_Material)_scene.materialData ["crystal"];
			c.setReflectivity (255);
			c.setTransparency (100);

			_scene.environment.setBackground (warp_TextureFactory.CHECKERBOARD (128, 128, 3, 0x000000, 0x999999));

			_scene.addLight ("light1", new warp_Light (new warp_Vector (0.2f, 0.2f, 1f), 0xFFFFFF, 320, 80));
			_scene.addLight ("light2", new warp_Light (new warp_Vector (-1f, -1f, 1f), 0xffffff, 100, 40));

			warp_Vector[] path = new warp_Vector[15];

			path [0] = new warp_Vector (0.0f, 0.2f, 0);
			path [1] = new warp_Vector (0.13f, 0.25f, 0);
			path [2] = new warp_Vector (0.33f, 0.3f, 0);
			path [3] = new warp_Vector (0.43f, 0.6f, 0);
			path [4] = new warp_Vector (0.48f, 0.9f, 0);
			path [5] = new warp_Vector (0.5f, 0.9f, 0);
			path [6] = new warp_Vector (0.45f, 0.6f, 0);
			path [7] = new warp_Vector (0.35f, 0.3f, 0);
			path [8] = new warp_Vector (0.25f, 0.2f, 0);
			path [9] = new warp_Vector (0.1f, 0.15f, 0);
			path [10] = new warp_Vector (0.1f, 0.0f, 0);
			path [11] = new warp_Vector (0.1f, -0.5f, 0);
			path [12] = new warp_Vector (0.35f, -0.55f, 0);
			path [13] = new warp_Vector (0.4f, -0.6f, 0);
			path [14] = new warp_Vector (0.0f, -0.6f, 0);

			_scene.addObject ("wineglass", warp_ObjectFactory.ROTATIONOBJECT (path, 32));
			_scene.sceneobject ("wineglass").setMaterial (_scene.material ("crystal"));

			_scene.sceneobject ("wineglass").scale (0.8f, 0.8f, 0.8f);
			_scene.sceneobject ("wineglass").rotate (0.5f, 0f, 0f);

			_scene.render ();

			//Refresh();
		}