public void DisplayDefaultScene() { _scene = new warp_Scene(512, 512); warp_Material crystal = new warp_Material(warp_TextureFactory.MARBLE(128, 128, .15f)); _scene.addMaterial("crystal", crystal); warp_Material c = (warp_Material)_scene.materialData ["crystal"]; c.setReflectivity(255); c.setTransparency(100); _scene.environment.setBackground(warp_TextureFactory.CHECKERBOARD(128, 128, 3, 0x000000, 0x999999)); _scene.addLight("light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xFFFFFF, 320, 80)); _scene.addLight("light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40)); warp_Vector[] path = new warp_Vector[15]; path [0] = new warp_Vector(0.0f, 0.2f, 0); path [1] = new warp_Vector(0.13f, 0.25f, 0); path [2] = new warp_Vector(0.33f, 0.3f, 0); path [3] = new warp_Vector(0.43f, 0.6f, 0); path [4] = new warp_Vector(0.48f, 0.9f, 0); path [5] = new warp_Vector(0.5f, 0.9f, 0); path [6] = new warp_Vector(0.45f, 0.6f, 0); path [7] = new warp_Vector(0.35f, 0.3f, 0); path [8] = new warp_Vector(0.25f, 0.2f, 0); path [9] = new warp_Vector(0.1f, 0.15f, 0); path [10] = new warp_Vector(0.1f, 0.0f, 0); path [11] = new warp_Vector(0.1f, -0.5f, 0); path [12] = new warp_Vector(0.35f, -0.55f, 0); path [13] = new warp_Vector(0.4f, -0.6f, 0); path [14] = new warp_Vector(0.0f, -0.6f, 0); _scene.addObject("wineglass", warp_ObjectFactory.ROTATIONOBJECT(path, 32)); _scene.sceneobject("wineglass").setMaterial(_scene.material("crystal")); _scene.sceneobject("wineglass").scale(0.8f, 0.8f, 0.8f); _scene.sceneobject("wineglass").rotate(0.5f, 0f, 0f); _scene.render(); //Refresh(); }
public bool AddLight(string name, float x, float y, float z, int color, int d, int s) { if (_scene == null) { return(false); } _scene.addLight(name, new warp_Light(new warp_Vector(x, y, z), color, d, s)); return(true); }
public void DisplayDefaultScene () { _scene = new warp_Scene (512, 512); warp_Material crystal = new warp_Material (warp_TextureFactory.MARBLE (128, 128, .15f)); _scene.addMaterial ("crystal", crystal); warp_Material c = (warp_Material)_scene.materialData ["crystal"]; c.setReflectivity (255); c.setTransparency (100); _scene.environment.setBackground (warp_TextureFactory.CHECKERBOARD (128, 128, 3, 0x000000, 0x999999)); _scene.addLight ("light1", new warp_Light (new warp_Vector (0.2f, 0.2f, 1f), 0xFFFFFF, 320, 80)); _scene.addLight ("light2", new warp_Light (new warp_Vector (-1f, -1f, 1f), 0xffffff, 100, 40)); warp_Vector[] path = new warp_Vector[15]; path [0] = new warp_Vector (0.0f, 0.2f, 0); path [1] = new warp_Vector (0.13f, 0.25f, 0); path [2] = new warp_Vector (0.33f, 0.3f, 0); path [3] = new warp_Vector (0.43f, 0.6f, 0); path [4] = new warp_Vector (0.48f, 0.9f, 0); path [5] = new warp_Vector (0.5f, 0.9f, 0); path [6] = new warp_Vector (0.45f, 0.6f, 0); path [7] = new warp_Vector (0.35f, 0.3f, 0); path [8] = new warp_Vector (0.25f, 0.2f, 0); path [9] = new warp_Vector (0.1f, 0.15f, 0); path [10] = new warp_Vector (0.1f, 0.0f, 0); path [11] = new warp_Vector (0.1f, -0.5f, 0); path [12] = new warp_Vector (0.35f, -0.55f, 0); path [13] = new warp_Vector (0.4f, -0.6f, 0); path [14] = new warp_Vector (0.0f, -0.6f, 0); _scene.addObject ("wineglass", warp_ObjectFactory.ROTATIONOBJECT (path, 32)); _scene.sceneobject ("wineglass").setMaterial (_scene.material ("crystal")); _scene.sceneobject ("wineglass").scale (0.8f, 0.8f, 0.8f); _scene.sceneobject ("wineglass").rotate (0.5f, 0f, 0f); _scene.render (); //Refresh(); }