public bool AddSphere(string name, float radius, int segments)
        {
            if (_scene == null)
            {
                return(false);
            }

            warp_Object o = warp_ObjectFactory.SPHERE(radius, segments);

            if (o == null)
            {
                return(false);
            }

            _scene.addObject(name, o);
            _scene.rebuild();

            return(true);
        }
        public warp_Lightmap(warp_Scene scene)
        {
            scene.rebuild();

            light   = scene.light;
            lights  = scene.lights;
            ambient = scene.environment.ambient;

            buildSphereMap();
            rebuildLightmap();
        }
Exemple #3
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		public warp_Lightmap (warp_Scene scene)
		{
			scene.rebuild ();

			light = scene.light;
			lights = scene.lights;
			ambient = scene.environment.ambient;
			
			buildSphereMap ();
			rebuildLightmap ();
		}